Subject
Basic data
- Name: Multimedia Systems
- Code of the Subject: 71092105
- Plan:Master in Technology and Applications in Computer Engineering
- Academic year: 2017-18
- Level: Official University Master
- Course: 1
- Duration: First quarter
- ECTS: 4
- Total number of hours: 100
Lecturer details
- Name: Vicente González Ruiz
- Department: Informatics Department
- Building: Científico Técnico III Matemáticas e Informática (CITE III)
- Office: 1.53
- Phone: + 34 950 015711
- E-mail: vruiz [at] ual.es
- Personal WebPage: Web de Vicente González Ruiz
Learning
Elements of interest for course learning
Justification of contents
Multimedia systems allow access naturally, mainly using the senses of sight and hearing, to content created generally for other human beings and treated/transmitted by digital devices. This subject, which can be considered an extension of the subject Multimedia Technology of the Degree, addresses contents related to:
- Acquisition audio devices, image and video encapsulation, image/video control (resolution, sampling rates ) and management (including such basic editing and retouching).
- Main coding techniques (mainly compression and transport, such as those developed by the MPEG).
- Models most used for their distribution (such as systems for video streaming on demand).
- Different systems that exist in managing of multimedia content repositories, indexing techniques, content search, etc.
On the other hand, it should be noted that the subject has a practical approach, and is taught following the project-based learning model. Specifically, there is a set of free software projects stored in repositories, created in previous editions of this subject, and that can be continued. There is also the possibility of creating new projects. The contents taught in the subject are basic to perform these two tasks. The interaction with the classmates and with the teacher, tries to resemble the form of work that could be found in any modern computer company.
- Sistemas Interactivos.
- Seguridad Informática.
- Visualización de datos.
- Tecnologías y Recursos Web/Móvil.
Minimum knowledge
- Information Theory.
- Signal Theory.
- Computer Networks.
Previous requirements specified in the memory of the degree
Competencies and objectives
Competencies
General competencies
Transversal Competences of the University of Almería
Basic Skills
- CB7: Students should be able to apply acquired knowledge and problem solving skills in new or unfamiliar environments within broader (or multidisciplinary) contexts related to their area of study.
Specific Skills
CE03: Ability to direct, plan and supervise multidisciplinary teams.
CB7: Students should be able to apply acquired knowledge and problem solving skills in new or unfamiliar environments within broader (or multidisciplinary) contexts related to their area of study.
TI10: Ability to use and develop methodologies, methods, techniques, specific use programs, norms and standards of graphic computing.
TI11: Ability to conceptualize, design, develop and evaluate the human-computer interaction of products, systems, applications and IT services.
TI12: Capacity for the creation and exploitation of virtual environments, and for the creation, management and distribution of multimedia contents.
Learning objectives/outcomes
General
- That the student is able to apply the acquired knowledge and solve problems in new or little known environments within broader (or multidisciplinary) contexts related to their area of study.
- That the student is able to work as a team.
- That the student is able to use and develop methodologies, methods, techniques, specific use programs, norms and standards of graphic computing.
- That the student is able to conceptualize, design, develop and evaluate the personal interaction of computer products, systems, applications and services.
- That the student is able to create and exploit virtual environments, and creation, management and distribution of multimedia contents.
Specific
- To know the more common multimedia devices and their usage.
- To know the main tools for multimedia edition.
- To know the most used encapsulatio formats.
- To know the most common coding techniques.
- To know the existing multimedia distribution models.
- To know some techniques for the management of multimedia repositories.
Thematic blocks
Planning
Contents
- Data compression.
- Data compression fundamentals.
- GZIP.
- …
- Audio compression.
- Audio compression fundamentals.
- …
- Image compression.
- Image compression fundamentals.
- JPEG.
- Video compression.
- Video compression fundamentals
- [H.264/AVC].
- [HEVC].
- MCDWT.
Appendices:
- Multimedia digitizing.
- live-streaming
- (Trans)Coding.
- MCDWT
- Containers and players.
- live-streaming
- Edition and synthesis.
- Multimedia services.
- Icecast-tracker
- P2PSP
Methodology and training activities
Training activity:
- Participatory master classes.
- Autonomous work.
- Teamwork.
- Presentation of projects.
Teaching methodology:
- Participatory master class (classes of theory / problems, case studies and debates).
- Autonomous or group work (search, consultation and treatment of information, reporting and teamwork in software projects).
Evaluation
Procedures of evaluation of competencies
Assessment criteria and instruments
Classroom activities (laboratory) |
Activity in the working group |
30 |
CT04, CE03 y CB7 |
Developing works |
Activity in the resolution of issues and the quality of the project |
70 |
TI10, TI11 y TI12 |
The minimum requirements to pass are to obtain at least 1.5 points in class activities and 3.5 points in the performance of work.
CT04: Teamwork.
This competence is evaluated through the activity generated in
the laboratory at the time to solve the problems
presented. Students work on one or more teams of work.
CE03: Ability to direct, plan and supervise multidisciplinary teams.
This competence is evaluated through the activity generated in
the laboratory at the time to solve the problems
presented. Students work on one or more teams of work.
CB7: That the students know how to apply the acquired knowledge and their Ability to solve problems in new or little-known environments Within broader (or multidisciplinary) contexts related to their study area.
This competence is evaluated from the contribution and / or
creation of issues generated during the development of the
work (project).
TI10: Ability to use and develop methodologies, methods, techniques, Specific use programs, norms and standards of computer graphics.
This competence is evaluated through the objectives achieved
for the work (project) carried out.
TI11 - Ability to conceptualize, design, develop and evaluate The human-computer interaction of products, systems, Applications and IT services.
This competence is evaluated through the objectives achieved
for the work done.
TI12: Ability to create and exploit environments And for the creation, management and distribution of content multimedia.
This competence is evaluated through working memory
Final, more specifically depending on the degree of performance
reached.
Monitoring mechanisms
- Attendance to tutorials.
- Participation in communication tools (discussion forums, emails).
- Others:
Bibliography
Bibliography
Recommended bibliography
Basic::
Blender Cycles: Lighting and Rendering Cookbook, Bernardo Iraci, Packt Publishing, ISBN: 9781782164609, December 2013.
Programming Sound with Pure Data, Tony Hillerson, Pragmatic Bookshelf, ISBN: 9781937785666, January 2014.
HTML5 and JavaScript Web Apps, Wesley Hales, O’Reilly Media, 2012. ISBN: 978-1-4493-2051-5.
Complementary:
Bibliography existing in the library of the University of Almeria
You can see the literature currently in the Library Management System at the following address:
http://almirez.ual.es/search/e?SEARCH=SISTEMAS%20MULTIMEDIA
Web addresses
- Keywords:: Capture, edition and synthesis of audio and video, streaming, multimedia services.
- Objectives::
- To know how to capture, edit and synthesize multimedia content.
- To know how to use and create multimedia services.
- Resources/tools:: Linux (ALSA y Video4Linux), Python (multithreading, sockets and multimedia extensions), Pure Data, Blender, FFMPEG, OggTools, P2PSP, VLC, Icecast, HTML5 y Firefox (multimedia player).
- Possible career opportunities::
- Companies that use the Internet as a communication medium (RTVE, El Pais, etc.).
- Telecom operators that offer multimedia services (Telefónica, Ono, etc.).
- Companies developing multimedia systems (Fluendo, Luxunda, etc.).
- Companies or center of production of multimedia content (Filmatu, Centro de Producción de Contenidos de la UAL, etc.).
- Companies and partner organizations::
- Luxunda S.L..
- P2PSP.org.
- Centro de Producción de Contenidos Digitales de la UAL.
- Other courses:
- Multimedia Systems (University College London)
- Multimedia Systems (University of California Santa Cruz)
- Multimedia Systems (Florida Atlantic University)
- Sistemas Multimedia (UNED)
- Introducción a los sistemas multimedia interactivos (Wikiversidad)
- Sistemas Multimedia (Universidad de Alicante)