1 Subject

1.1 Basic data

1.2 Utilización de la plataforma virtual

2 Lecturer details

3 Learning

3.1 Elements of interest for course learning

3.1.1 Justification of contents

Multimedia systems allow access naturally, mainly using the senses of sight and hearing, to content created generally for other human beings and treated/transmitted by digital devices. This subject, which can be considered an extension of the subject Multimedia Technology of the Degree, addresses contents related to:

  1. Acquisition audio devices, image and video encapsulation, image/video control (resolution, sampling rates ) and management (including such basic editing and retouching).
  2. Main coding techniques (mainly compression and transport, such as those developed by the MPEG).
  3. Models most used for their distribution (such as systems for video streaming on demand).
  1. Different systems that exist in managing of multimedia content repositories, indexing techniques, content search, etc.

On the other hand, it should be noted that the subject has a practical approach, and is taught following the project-based learning model. Specifically, there is a set of free software projects stored in repositories, created in previous editions of this subject, and that can be continued. There is also the possibility of creating new projects. The contents taught in the subject are basic to perform these two tasks. The interaction with the classmates and with the teacher, tries to resemble the form of work that could be found in any modern computer company.

3.1.3 Minimum knowledge

3.1.4 Previous requirements specified in the memory of the degree

4 Competencies and objectives

4.1 Competencies

4.1.1 General competencies

4.1.1.1 Transversal Competences of the University of Almería

4.1.1.2 Basic Skills

4.1.1.3 Specific Skills

4.2 Learning objectives/outcomes

4.2.1 General

  1. That the student is able to apply the acquired knowledge and solve problems in new or little known environments within broader (or multidisciplinary) contexts related to their area of study.
  2. That the student is able to work as a team.
  3. That the student is able to use and develop methodologies, methods, techniques, specific use programs, norms and standards of graphic computing.
  4. That the student is able to conceptualize, design, develop and evaluate the personal interaction of computer products, systems, applications and services.
  5. That the student is able to create and exploit virtual environments, and creation, management and distribution of multimedia contents.

4.2.2 Specific

  1. To know the more common multimedia devices and their usage.
  2. To know the main tools for multimedia edition.
  3. To know the most used encapsulatio formats.
  4. To know the most common coding techniques.
  5. To know the existing multimedia distribution models.
  6. To know some techniques for the management of multimedia repositories.

5 Thematic blocks

5.1 Planning

5.1.1 Contents

  1. Data compression.
    1. Data compression fundamentals.
    2. GZIP.
  2. Audio compression.
    1. Audio compression fundamentals.
  3. Image compression.
    1. Image compression fundamentals.
    2. JPEG.
  4. Video compression.
    1. Video compression fundamentals
    2. [H.264/AVC].
    3. [HEVC].
    4. MCDWT.
  5. Appendices:

    1. Multimedia digitizing.
      1. live-streaming
    2. (Trans)Coding.
      1. MCDWT
    3. Containers and players.
      1. live-streaming
    4. Edition and synthesis.
    5. Multimedia services.
      1. Icecast-tracker
      2. P2PSP

5.1.2 Methodology and training activities

5.1.2.1 Training activity:

  1. Participatory master classes.
  2. Autonomous work.
  3. Teamwork.
  4. Presentation of projects.

5.1.2.2 Teaching methodology:

  1. Participatory master class (classes of theory / problems, case studies and debates).
  2. Autonomous or group work (search, consultation and treatment of information, reporting and teamwork in software projects).

6 Evaluation

6.1 Procedures of evaluation of competencies

6.1.1 Assessment criteria and instruments

Instrument Criteria Weight (%) Evaluated competencies
Classroom activities (laboratory) Activity in the working group 30 CT04, CE03 y CB7
Developing works Activity in the resolution of issues and the quality of the project 70 TI10, TI11 y TI12

The minimum requirements to pass are to obtain at least 1.5 points in class activities and 3.5 points in the performance of work.

6.1.2 Monitoring mechanisms

7 Bibliography

7.1 Bibliography

7.1.1.1 Basic::

7.1.1.2 Complementary:

7.1.1.3 Bibliography existing in the library of the University of Almeria

You can see the literature currently in the Library Management System at the following address:

http://almirez.ual.es/search/e?SEARCH=SISTEMAS%20MULTIMEDIA

8 Web addresses

9 Additional information: